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Slow progress

May 11, 2013 in Immortui

Due to personal issues that are holding up the artist’s work, the trailer is still a while off. This is frustrating for us too. In the meantime, I may provide you will a sample soundtrack for the game… tomorrow. Unfortunately I’ve not much else to show – there have been a few graphical bug fixes and the soundtracks are very quickly being developed, there has not been much other progress.

Immortui now has a musician

May 8, 2013 in Immortui

I’ll be working with the talented Jameson Bell, who will compose and produce all the soundtracks for Immortui. He’s an awesome guy.

Check out his Soundcloud: https://soundcloud.com/epicbearconcepts

Some ingame art, but still looking for a musician – Dev Log 2

May 8, 2013 in Immortui

This is taken from the Immortui IndieDB page and is provided here for your convenience. 

Since the last time I posted, we’ve been hard at work getting something to show to you.

In this video, you can see:

  • A minimap (yay!)
  • No UI (I broke it)
  • Some sample artwork (note: only some of it is sample of the final product. There are some graphical bugs and the background is a work in progress.)

    That’s just about as far as we’ve got over the weekend. The minimap was more tricky than imagined, so the weekend was not as productive as hoped.

You won’t hear any music (or anything – whoops) in the video. That’s because we’re still looking for a musician. If you are interested, please contact me (pighead10@hogpog.co.uk or @pighead10) – this is only a small project, so newbies welcome.

Hopefully by next weekend we’ll have some real progress to show, including a near-complete set of art, the music tracks, and a trailer for the game. As always, I’m looking for feedback in everything and anything we do, so don’t hesitate to post your thoughts and ask us questions.

Finally, a minimap

May 6, 2013 in Uncategorized

The plan for the weekend was to get the minimap done, some optimising for the particle effects and some coding for the artwork completed. However, we I ran into some programming troubles with the minimap – the easy way of implementing it was just too slow, literally halving the FPS. So, after rewriting most of the camera code, I had another go at it by replacing the actual sprites with individual pixels. I experimented with pre-rendering the map, but it’s too large to be held as one internal texture, even if each tile was replaced by one pixel (that is, unless I assume everyone has a GTX Titan). In the end, you get what you see here:

minimapscreen

Immortui has its own site and is on IndieDB

May 5, 2013 in Uncategorized

Immortui’s official site has also been released – head to immortui.hogpog.co.uk.

 

 

Also, Immortui is now on IndieDB. You will always find the most up to date screenshots and videos there. Show it some love!

Current status of Immortui – Dev Log 1

May 4, 2013 in Immortui

 

This is taken from the Immortui IndieDB page and is provided here for your convenience. 

For the past few months, I have been working on a small project, and have recently acquired an artist to really make things work. This is also the beginning of a short dev log I will be creating for the final stages of the game, in the hope that any other new developers will be able to learn from my experiences with releasing my first game.

Note: the art in the video is placeholder. Read on for more details!

Immortui is a 2d top down zombie puzzle game. It combines elements of shoot-em-up action and traditional (as well as not so traditional) puzzle games, creating something that is – from my experience – unique and fun!

Status of the game

Gameplay
Currently, the entire map is complete. All the puzzles, enemies, and boss have been completed and are in the process of being balanced. The game will feature around 10-15 different puzzles, with almost every one introducing a new concept. Experimentation will be a key part of solving these puzzles.
There are still a few hitches with the gameplay – some of them bugs, some of them clumsy mechanics, but these will be fixed over the next couple of weeks. The only missing feature is the minimap, which is next on the list!

Art
The art is incomplete. As I mentioned at the beginning of this article, I have only recently acquired an artist, who has had family difficulties for a few days so the art has been progressing slowly. The screenshots we have are the only pieces of art that are not placeholder, but we are hoping that all the art and effects for the game itself (not counting trailers or menu screens) will be completed by next weekend.

Audio
Thanks to freesound.org we have most of the sound effects for the game, although some will need to be replaced as we continue to receive user feedback. There is no musician for the game yet – I would make it myself but have no experience with any software used, and I’m sure that someone with experience will do a much better job of it. I’ll post an update as soon as we have confirmed who the musician will be.

Release
If everything goes to plan, the development cycle will go something like:
W1 – Art and sound complete.
W2 – Balancing complete.
W3 + 4 – Final polishing.

So we have an estimated release of 4 weeks, but as always these will almost definitely change. I’m pressed for time now, so if you are interested, follow this blog and my twitter @pighead10.

At all stages of the development I am looking for any feedback. Please feel free to critique and comment on anything you see posted!