Enter the pyramid at your own risk to compete with your fellow explorers for the ultimate prize. Help the other players fight off the ancient traps in the pyramid then betray then once you no longer need them so you can claim the ultimate reward for yourself. The theme was "Ancient Technology". Best played with three or more players. Created with C++ and SFML 2.2.
You were accidentally infected and now turn into a monstrous CRYTHROPE every few steps! Try and obtain serum to temporarily cure yourself in this top down stealth based puzzle/action game. The theme for this LD was "You are the Monster". Created with C++ and SFML 2.2.
Two worlds have become connected and you now exist in both at once! Battle through the stages in two worlds simultaneously in this arcade vertical scrolling shooter. The theme for this LD was "Connected Worlds". Created with C++ and SFML 2.0.
Survive against the onslaught of enemies for as long as possible by diving beneath the surface and using the two layers to your advantage. Unfortunately I only had one day for this one. The theme for this LD was "Beneath the Surface". Created with C++ and SFML 2.0.
Your weapon only has one charge. Destroy all the enemies in the zone with just that one charge! The theme for this LD was "You Only Get One". Created with C++ and SFML 2.0.
Play as Bunderwump, the OCD dungeon master, in his efforts to make every dungeoneer reach the exit in exactly 10 seconds. The theme for this LD was "10 seconds". Created with C++ and SFML 2.0.
Solve puzzles while creating the fewest shapes possible. The theme was "Minimalism", and this game was created using C++ and SFML 2.0.
You are a good guy, working for the Evil Overlord. Help the good side destroy his bases and kill his generals, while playing your part convincingly so the Evil Overlord does not suspect you! My personal favourite of all my LD games. The theme was "You are the Villain", and this game was created with C++ and SFML 2.0.
Evolve to different forms and survive the onslaught for as long as possible. The theme was "Evolution". Created using C++ and SFML 2.0.
Build up your one pixel world into a higher resolution cavern, while avoiding the enemy pixels and conserving your resources. The version linked is the post compo version, which speeds up over time and has an extra ability - the sentry. It's much more fun, but if you would prefer the version submitted for the compo, you can find it here. The theme was "Tiny World". Created with C++ and SFML 2.0.